using Koakuma.Game.UI;
using System.Collections;
using System.Collections.Generic;
using TGame.UI;
using UnityEngine;
using UnityEngine.UI;

namespace Koakuma.Game.UI
{
    [UIView(typeof(TreasureUIMediator),UIViewID.Treasure)]
    
    public class TreasureView : UIView
    {
        public Button btn_close;
        public Button btnEnterTreasure;
        void Start()
        {

        }
        void Update()
        {

        }
    }
}

